
This game was made as part of a joke assignment of one of my teachers, but turned out to be more fun than anticipated
The game features a combo fighting system for melee weapons, with light and heavy attacks which combo up to 3 times, while being able to dynamically switch between light and heavy attacks without interrupting the combo.
The player's animations are driven through a complex blendspace and weight based animation system, where the upper and lower torso are seperately controlled.
This project got shelved after completion